LIGHT
5E Stranger Big Bang
ATK:
2100
DEF:
500
View:
2254
If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. During your Main Phase: You can reduce the Levels of all other monsters on the field by 1, and if you do, increase the Level of this card by the number of monsters whose Levels were reduced by this effect. During your Battle Phase or your opponent's Main Phase, if this card's Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card's Level becomes 5. You can only use each effect of "E Stranger Big Bang" once per turn.
E Stranger Big Bang — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 54.5 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Extender
Why it scores here
E Stranger Big Bang is scored as a conditional removal body. Its hand Special Summon needs an Extra Deck monster already on the field, and its once-per-turn destroy needs Level 8 or higher, which the Main Phase level-transfer effect must build from Level 5 by reducing at least 3 other monsters. Deck presence (55 decks, 25 archetypes, mostly one copy) confirms it is a live, portable piece, but no combo or guide evidence shows what it converts into, so combo_conversion and resource_economy stay low. Its 2100 ATK and Level 5 earned no points; the score comes only from the gated destroy and the level-transfer route.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand Special Summon is conditional on an Extra Deck monster being on the field, and 55 recent decks run it across 25 archetypes (observed deck presence, text-based condition). |
| Combo & Conversion | 40 | No recorded boards exist (total combos 0), so the Level 8 destroy line is text-only inference and cannot be shown to build a full board (inferred). |
| Resource Economy | 30 | The card has no draw, search or graveyard refuel; its destroy is a one-for-one trade gated behind Level 8 (verified from text). |
| Effect & Interaction | 60 | A once-per-turn Quick Effect can destroy any other card on the field during the Battle Phase or the opponent's Main Phase, but only once the Level reaches 8 (verified from text, with timing gated). |
| Material Utility | 45 | A Level 5 LIGHT Warrior is a usable material body, but its Level is the core of its effects, so a negate makes it a weaker body (inferred from text). |
| Resilience & Flexibility | 40 | Both effects are once per turn and depend on Level, so one negate on the Level-building effect ends most of its value (inferred from text). |
| Deck-Building Efficiency | 75 | Mostly run as a single copy (39 of 55 decks), with no garnet or self-lock requirement recorded (observed deck counts, verified from text). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Extender. Intrinsic ≈ 54.5, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon when an Extra Deck monster is on the field, so it is rarely dead in the hand
- Once-per-turn destroy of any other field card can answer a set-up board
- Present in 55 recent decks across 25 archetypes, usually as a single copy
Weaknesses
- The destroy needs Level 8 or higher, which requires reducing at least 3 other monsters first
- Its value sits on Level changes, so one negate on the Level-building effect removes most of its power
- No combo or guide evidence shows what it converts into
Counters / choke points
- Negating or removing the monsters that supply the Level reduction
- Responding during the Main Phase before the Level 8 threshold is reached (inferred from text)
Best use
Level 8 quick removal from a Level-manipulated monster. Decks: K9, Starry Knight, Harpie, Igknight. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon requires an Extra Deck monster on the field; Main Phase effect reduces other monsters' Levels by 1 each and raises this card's Level by the same number; Quick Effect destroys 1 other card on the field and sets this card's Level to 5, requires Level 8 or higher; Each effect is once per turn; Present in 55 decks, 25 archetypes, copies distribution 1x:39, 2x:8, 3x:8
- Observed: Gameplay types 4, 7 and 6 account for 67.3%, 25.5% and 7.3% of the sample; Top partners co-occur in 52.7% to 74.5% of decks
- Inferred: Reaching Level 8 in one Main Phase activation needs at least 3 other monsters on the field; Destroy and level-transfer effects are weakened by a negate on the Level-building effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only no rulings supplied for Level-change timing with the Quick Effect






